Why are you bothering with a Q&A? It's just making your storytelling look sloppier than it already is.
Because I care and I have concern for people who are upset about a series me and my friends have worked on for nearly a year?
I'm not doing a Q&A to "impress" anyone. It's something I did because I appreciate our fans. If you think I'm sitting here drinking a martini looking down at people who didn't get our game all smug, I'm not. Frankly I'm pretty upset that I dropped the ball and allowed so many people to feel unsatisfied with the ending.
This was like a really boring version of Pac-Man.
I like your games. They've got a lot of style and they're pretty and always have great voice acting, but I think when you guys say the game is hard, it comes off to me as an excuse for your laggy controls and gameplay. When there's a volley of arrows and you're supposed to jump over two rocks in quick succession, what are you supposed to do? The way you've built this, you can't do anything simultaneously. I gave up in the middle of level three. The game? Hard? Sure. The faulty gameplay seems to be much harder, though.
I gave up during the second coin-collecting level. What the fuck, man?
Breaking stuff is awesome. I love Dad!
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